Name: Grimscur
Race: Half-Orc
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d10, Vigor d8
Skills: Climbing d6, Fighting d10, Guts d6, Lockpicking d6, Notice d4, Survival d4, Throwing d4
Charisma: -2
Pace: 6
Parry: 7 (8)
Toughness: 7 (8)


  • Clueless: –2 to most Common Knowledge rolls
  • Doubting Thomas: Character doesn’t believe in the supernatural
  • Illiterate: Hero is unable to read or write
  • Outsider: –2 Charisma, treated badly by those of dominant society


  • Ambidextrous: Ignore –2 penalty for using off-hand
  • Barbaric Blood: Character may spend Bennies activate Berserk Edge
  • Berserk: While Berserk, his Parry is reduced by 2 but he adds +2 to all Fighting, Strength, melee damage rolls, and Toughness. The warrior ignores all wound modifiers while Berserk, but cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation. Berserkers attack with reckless abandon. Anytime his Fighting die is a 1 (regardless of his Wild Die), he hits a random adjacent target (not the original target). The attack may hit friend as well as foe. If there are no other adjacent targets, the blow simply misses. The Berserker may end his rage by doing nothing (not even moving) for one full action and making a Smarts roll at –2.
  • Brawny: Toughness +1; load limit is 8 x Str
  • Two-Fisted: May attack with a weapon in each hand without multi-action penalty


  • Backpack
  • Blanket
  • Flint and Steel
  • Leather (+1, Covers torso, arms, legs)
  • Rapier (Str+d4, Parry +1)
  • Short Sword (Str+d6, Includes cavalry sabers)
  • Trail Rations (5 meals; keeps 1 week) x2
  • Whetstone
  • 12 CP

Favored Enemy:

Worst Nightmare:



ZZ Adventures in the Savage North Azhmodai mselvidio